Take a look behind-the-scenes at Toronto-based, post production company, The Vanity! See how they use Autodesk Flame along with Autodesk Flare and Autodesk Maya to win commercial projects and create stunning work under a tight deadline.
If like me, your struggling to get in the zone today, then this 2013 showreel from Saddington Baynes should help with creating a splash of inspiration….
Saddington Baynes are a London, UK Based studio that create some amazing Maya work for advertising projects. You may remember a webinar we hosted with them last year? If not, then I would encourage you to explore their website, and see their great examples of beautiful CGI content…
It's finally Friday, so lets celebrate with a FREE game available for your mobile game, available on the AppStore!!
Starforce Battlement was created by the Autodesk Gameware team as a proof-of-concept game to demonstrate the features of the new Scaleform Mobile SDK. The team used Autodesk 3ds Max to create the models along with the Adobe toolset for artwork and animation. The Scaleform Mobile SDK then allowed for easy deployment on both iOS and Android. The result is a high quality, cross-platform game freely available on the AppStore demonstrating the possibilities of our latest release.
Download the game from the AppStore, by clicking here.
You can learn more about the power of Scaleform for complete application development by navigating here
Lets start the day with some fun character work from BOT studios, showcasing what is possible with 3ds Max and a large amount of talent, and skill.
The below is a short compilation of some of the many projects they have worked on over the past two years. Enjoy….
Join me in congratulating Jorge Baldeon, Oswaldo Sabando, Dennys Sabando, and Carlos Ibañez of BOT, on the excellent work. You can find out more about the team at: wearebot.com
The below blog post is from Ken Pimentel, which is a name I’m sure many of you know here at Autodesk. He needs your help if you use 3ds Max for “Design” related tasks….
“This short survey is only for those who have used, are using or want to use 3ds Max or 3ds Max Design for purposes *other* than entertainment production (film, TV, games). If you are in entertainment production, then you will have to wait until we develop a survey specific for those needs.
In many cases, the users we’re seeking will work with CAD data or work in places where CAD products are used. We're trying to understand what problems you face in this process and what could be done to improve things. You don’t have to be a visualization expert to answer this survey, we’re interested in knowing if there are problems we could solve that would encourage you to use 3ds Max or 3ds Max Design more in your projects.
Some of users work on a range of industries, including entertainment. If you spend more than 25% of your time working with non-entertainment productions, then please fill out the survey.
We're going to ask you about 10 questions about your work/role and then no more than 3-4 questions about what things we could improve. Shouldn't take more than a few minutes of your time. Thanks in advance for contributing.”
Take a look behind-the-scenes at renowned UK creative production studio Taylor James! In this new 4.5minute video, we get a sneak peek into how the firm uses Autodesk 3ds Max and Autodesk Maya, with AMD FirePro Graphics cards, for all of their 3D work:
For those of you using Smoke 2013, we have just released Service Pack 2. This covers 63 bug fixes around ConnectFX, Media Panel, Timeline and much more.
“Scientific visualization is a multi-billion dollar industry, which aims to investigate and communicate the realms that exist beyond our normal senses. In the molecular world of alien-looking shapes and bizarre physics, Human Immunodeficiency Virus (HIV) attacks critical immune system defense cells in human blood, causing the disease AIDS. This pandemic has taken over 33,000,000 lives, with millions more added each year.
Autodesk unites with two leading research institutes to challenge you to explore this mysterious world. They will provide competitors with a cellPack model of HIV in blood serum and a powerful open source app, called autoPACK. It is up to you to convey humanity's complex relationships with this virus, be they emotional, political, or intellectual. We need your help to excite general audiences with visuals that will help us spread interest in the search for a cure.
This is your opportunity to be a pioneer on the frontier of science!”
You can see that this HIV-in-BloodSerum model is complex, both visually and computationally.
We need you to make this model both more clear to scientists and more engaging to non-scientists.
We suggest that you convey the fateful nature of humanity's complex relationships with this virus, be they emotional, political, or intellectual, to help us spread interest in the public fight to search for a cure.
We suggest that you customize the model as you see fit. Find details of the contest here, but to overview:
You must begin by installing the autoPack plugin to load the model into Maya or 3ds Max.
You should retain some essence of the model, to help us improve the cellPack tool that will help scientists to better understand and investigate interactions that occur in on this messy and mysterious scale of biology. HOWEVER, you may use any tools in your arsenal to convey your message and the contest will be judged on aesthetics and creativity alone and we've provided tutorials to help you customize and modify the models.
With the model constructed, you may use any application you see fit to customize the model:
If you want to retain scientific accuracy, we suggest using molecular plugins like ePMV or mMaya to replace individual molecules with styles to your liking (see tutorials here).
If you may prefer to build individual molecules from scratch or to replace them with more fanciful or editorial components, this tutorial will get you started.
Again, you are welcome to add, delete, animate, simulate, etc. anything you want in/to the scene to convey your message, create a mood, clarify the data, beautify/horrify the scene, or otherwise accomplish your goals.
All participants (individuals, groups, academic or industry) using registered versions of the free plugin autoPack as part of their modeling, rigging, or animating process may participate.
Some great news - the FREE Autodesk Media & Entertainment webinars are back again!
We start with two great webinars focused on Flame Premium and Smoke. The first is with “special guest, Vico Sharabani, ECD/CEO (aka Right-Brain) at The Artery VFX, as he explores how the new workflow in Flame Premium 20th Anniversary Edition workflow has affected his daily life as a visual effects artist and supervisor.
Renowned for his expertise in 3D, and with a portfolio that includes commercials for Nike, Mercedes, and AT&T, music videos for Coldplay, Rihanna, Nicki Minaj, and Kanye West, Vico will share how he is taking advantage of the new open workflow between the Desktop, Timeline, and Batch in Flame Premium to create stunning visual effects.”
The second webinar is with Autodesk’s very own resident expert Stuart Holloway, as he looks “…at the challenges that a typical production can throw up once the cameras have stopped rolling and it’s down to you and your creativity to get the job done.”
Stuart will show how the powerful creative toolset of Autodesk Smoke was used - right the way through from editing to finishing - on a 7 minute short film from acclaimed filmmaker Jeremy Hunt. (The film can be found below.)
Date: Tuesday 12th March
Europe Webinar: 13:00-14:00 GMT/ 14:00-15:00 CET
Americas Webinar: 11:00-12:00 PST
More webinars are coming soon: You can register to be notified of upcoming Webinar events for Autodesk 3ds Max 2013, Autodesk Maya 2013, Smoke. Learn More.